![]() ![]() ![]() This is to ensure that the word on screen during game play is from the category the players intended to play.A list of 101 clever slogans that are both catchy and funny. The category can only be changed when the Timer is NOT running. To wake the game up, just press Start/Stop. ![]() The game will go to sleep after 5 minutes of not being used. To clear the team scores when the timer is not running press and hold both the Team 1 Score and Team 2 Score buttons at the same time until the scores erase. The scores are displayed on screen at all times. If you want to continue to play, press and hold the Start/Stop button and the scores will reset to 0. The game will play a snappy little tune and display the winning team when the final point is assigned! Starting a New RoundĪfter you have scored the points for the round just played, the team holding the Catch Phrase game unit begins the next round by pressing the button. You can then resume the game where you left off. Note: If you accidentally enter more points than you should have, press and hold both the Team 1 Score and Team 2 Score buttons to clear the score, and following the scoring procedure, re-enter the correct scores. If the winning team guesses the word, they score the BONUS point by pressing the Team 1 Score or Team 2 Score button one more time. The losing team (the team left holding the game unit when the round ended) awards 1 point to the winning team by pressing either the Team 1 Score or Team 2 Score button once. You must wait until the timer has run out, or is stopped, before you can enter points. If they guess correctly, they get 1 BONUS point (scoring a total of 2 points for the round). That team also has one turn to guess the word that the losing team did not get. The team NOT holding the game unit gets 1 point. The round ends when the buzzer sounds and the timer runs out. Play continues with the new team pressing the Next button to reveal the next word. (See "How to Score Points").Īs soon as your team has guessed the word, hand the game unit to a member of the other team. The other team automatically gets one point for that round. If the other team catches you committing any of these no-no's you must press the Stop/Start button to shut the timer off. You can make any physical gesture and give almost any verbal clue to get your team to say the word. Now you need to get your team to guess that word by giving them clues. You can press the Next button to show the new word. A word from the chosen category will appear on the screen. To begin a round, press the Start/Stop button to start the timer. Give the Catch Phrase game unit to that player.Įach game consists of several rounds of play. Pick a team to start (that will be Team 1) and a player on that team to go first. Each player needs to be able to pass the Catch Phrase game unit to a member of the other team as quickly as possible. It's best to alternate players in a circle so each player is next to a member of the other team. The default category (and the word displayed on screen when the game is awakened) is "Everything", which includes, well, everything! Game Play You can select from any of the following 7 categories: If they are not, press and hold both the Team 1 Score and Team 2 Score buttons at the same time to clear the scores.Ĭhoose a category by pressing the Category button repeatedly to scroll through the various options. Wake the game by pressing the Start/Stop button.Ĭheck the display area to make sure the team scores are both set at 0. To gain points, make sure someone from your team isn't caught holding the Catch Phrase game unit when the timer runs out. ![]()
0 Comments
Leave a Reply. |