![]() A replay is better than an extra ball, so prefer a replay. This difficult strategy is worth mastering, as it simultaneously keeps the center post raised and the out lanes' extra ball lights lit. Alternative strategy: If you've mastered the hyperspace chute shot, light the fifth hyperspace light, then continue putting the ball up the hyperspace chute with reflex shots until you've once again lit four hyperspace lights. When you've lit three or four lights, whichever you prefer, avoid the hyperspace chute until your chosen light goes out, then send the ball up the hyperspace shoot to relight it. The third (center post) and fourth (extra ball) lights improve play, but the fifth (gravity) works against you by screwing with the ball's path. (Of course, you want to pass a ball through an out lane only when the lane's triangular yellow kicker light is lit.)Īlways keep lit three or four (but not five) hyperspace lights. Use the hyperspace chute shot to light four hyperspace lights, which raises the center post and lights the extra ball light in the out lanes. ![]() Use the yellow wormhole shot to get a replay as soon as you can. Try to always play from a position which minimizes the chance of ball drain and the penalty thereof: get a replay, raise the center post, and light the extra ball lights in the out lanes. Practice the left medal target shot and hitting the medal targets in general. ![]() Whenever you notice the red medal light is on (or even the blue medal light, if you're good at hitting the medal targets), start shooting for the medal targets. If you can drop these targets consistently, you can rack up several extra balls in short order. While that light is lit, each time you drop all three medal targets you're awarded another extra ball. The secret to a high-scoring game is the ability to consistently drop all three medal targets within a short time, lighting the purple medal light and earning an extra ball. Get multiple extra balls from the medal targets. Flip the ball off the right flipper near the flipper's tip. With an extra ball, you start over.Extends the time available to complete a mission, and gives you a chance of putting the ball into the green wormhole. That you're currently in the middle of don't get cancelled you get to continue them. "REPLAYs" are more valuable than "EXTRA BALLS", because with a replay, any missions ! Once it does, THEN shoot your ball back into it and you'll get another "EXTRA BALL AVAILABLE"! I've managed to rack up 4 extra balls at one time that way. after a minute or so, the fourth light in the hyper space chute will go out. It's neat to see the ball act funny and you get a few points once the gravity is "normalized", but instead of doing that, try to get your "extra ball", and then wait a few minutes. ![]() Here's the real trick with the hyper space chute: DON'T go into it for the 5th time to do "GRAVITY WELL". You have to do it while the light in those chutes is lit. To actually get it, you have to get your ball into the vertical chutes to the extreme left or extreme right, all the way at the bottom. it gets you an OPPORTUNITY to get a free ball ("EXTRA BALL AVAILABLE"). Putting the ball into the hyper space chute the 4th time doesn't get you a free ball. It takes incredible aim to do it, but it's worth practicing at! If you can continue to knock them all 3 down before the time runs out and the lights go out, you can get as many replays as you want. If you do it again within a minute or so, you get LEVEL TWO, then THREE. The first time you get all 3 down, you get "LEVEL ONE COMMENDATION". There are 6 yellow arch lights in the chute, and they give out different points depending on how many you hit:į you're a good aim with the flippers, knock down the 3 yellow "tombstones" that are in roughly the center of the table, just above and to the right of the ramp. To get this the ball into this tunnel called a Skill Shot, you must launch the ball partway up the deployment chute and have it come down to the first yellow arch light. There is a secret tunnel in the deployment chute.
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